Interview KRONDEV ENTERTAINMENT - Society’s Paradigms
What is the name of your current game your working on?
Game dev / Studio Name or Names?
Roguelite, Hack and Slash, RPG
Tell Everyone A Bit about your game & How did you come up with the idea?
Society’s Paradigms is an action-packed social commentary based on the innovative combination of Rogue-lite and RPG elements. Explore a randomly generated world to obtain new skills and abilities. Experiment and combine passive and active skills to achieve insane combos and satisfying combat. The premise of our project comes from two ideas: using a video game as a medium for artistic expression by sending powerful messages through text, language, music, and actions, and offering the market a new type of game that combines only the best of other genres.
What platforms are you planning to release on?
What inspired the art direction and feel of your game?
What Tools are you using to create your game?
Unity 2D, Visual Studio, Unity Shader Graph and particle system, Firealpaca and Paint.NET
What do you think makes a good game?
There are numerous aspects to be considered when thinking about what makes a good game.
First of all, the gameplay should feel satisfying and immersive. Never should the game ask the player to do too many repetitive tasks one after the other or spawn too many, or rather not enough, enemies. Here, at KronDev Entertainment, we believe that balance is key to any good game.
Secondly, we find it extremely important that besides balance, games take into account the influence of good visuals that can complement the gameplay. Visuals have two roles: deliver the gameplay and send a message to the player, whether it be clear text or an emotion. Through visuals, we can offer insane combos and fantastic storytelling.
All in all, we find good games to have finely calculated gameplay and catchy visuals, as these two become the perfect formula for creating a high-quality product in this domain.
What has been the biggest challenge for your game been so far?
What games are your biggest influences?
What's the biggest reward in being an indie game dev?
What Indie games are you excited for this year?
Some indie games that look like a blast for this year would be: “She Dreams Elsewhere”, “Wytchwood”, and “Eastward”. We wish them many sales!
Anything else you would like to add
We would like to take this paragraph to thank 3DAssetLibrary for reaching out to us and for offering us this amazing experience to talk about our project! It genuinely means a lot for an indie team to be given a chance to talk about their projects! We wish for everyone reading this article to come and join us on the amazing adventure that is “Society’s Paradigms”.