Today is my first interview with game dev Bit Botz games for their hyper casual game Space Runner. I will be conducting these quick interviews to help support small Indie Dev’s and also inspire new ones to hopefully help them on their journey to creating their first game! If you would like to be interviewed please feel free to contact me!
Space Runner (working title)
Bit Botz Games
The current foundations of the story are as follows. You play an astronaut whose spaceship has a breakdown. He has travelled far from his home galaxy to find diamonds. A part of the spaceship has broken off. Therefore, the astronaut must land and find the part. (still a work in progress)
The controls consist of one button. The main priority of this button is to jump as the astronaut runs automatically. You can jump into jelly plants to stop the character or if you jump on the ground you lose diamonds.
I had the idea for this game because I wanted to make a simple hyper casual game. II was working on a very big game called ‘Heroic Jumpers’ which ended up a bit slow and I had to start a new project to curb my ambition. The idea was to make an endless runner game in the beginning but the game mechanics showed that the game should be more conventional with levels etc because the game mechanics would not stand on their own without some thought in how the game would be created.
Android and Web browser. Also looking at PC and Switch.
For the art style I was very inspired by ZeptoLab. For the gameplay and idea generation I was inspired by Nintendo’s style of games.
Most of them are zelda-like games but I have a feeling they won’t be out this year!
Summer Sale! 14th - 20th June: 50% Off Everything Unreal and Unity using the coupon code: SummerSale (to be applied at checkout) Dismiss